This study explores a new way to help people who have had a stroke improve their walking. Participants will try two different biofeedback systems, which are tools that give real-time feedback to help adjust walking patterns. One is a fun game-based version shown on a projector screen, and the other is a traditional, non-game version. Biofeedback helps people notice and correct problems in how they walk. This study aims to make walking training more interesting by using games, which can help people focus and want to practice more. The study also includes a session that might involve testing a virtual reality (VR) version of the game. Participants must be between 30 to 90 years old and have had a stroke affecting their right leg. They need to be able to walk for at least 2 minutes without an orthosis, which is a brace or support. The study will measure how engaging and motivating the training is and will also check for any side effects like dizziness or nausea.
- One session testing two types of biofeedback systems.
- Participants may try a virtual reality version in a separate session.
- Measures include engagement, motivation, and any adverse effects.